Spatial Computing • Fulldome Cinema • Audio-Visual R&D

SPATIAL MEDIA R&D.
SPHERICAL CINEMA & COMPUTATION.

The experimental research division of Mo360 Immersive Studio. Investigating collective immersive perception, hemispheric 360° fulldome projection, higher-order ambisonic acoustics, and procedural GPU shader architectures for cultural institutions and art councils.

360° / 180°
Fulldome Hemispheres
Ambisonics
Spatial Sound R&D
GLSL Raymarch
Procedural Topology
DOME TELEMETRY // REAL-TIME GLSL
POLYGONS: 18,400 FOV: 180° HEMISPHERE
Academic & Fine-Art Framework

Core Research Vectors

Our R&D lab moves beyond traditional flat screen boundaries into collective, spatial, and acoustic reality.

Research Vector // 01

Fulldome 360° Cinema & Domes

Exploration of curved projection geometry, optical calibration, and narrative pacing within hemispheric planetariums and inflatable art pavilions (such as Devon Dome).

  • Multi-projector edge blending & warp correction
  • Fisheye lens equidistant & equisolid mappings
  • Collective communal gaze dynamics vs. isolated VR
Research Vector // 02

Ambisonics & Acoustic Localization

Higher-Order Ambisonics (HOA) sound field synthesis designed to interact physically with dome geometry, psychoacoustics, and immersive multi-channel speaker rings.

  • 3rd & 4th Order Ambisonic spatial encoding
  • Binaural HRTF convolution for spatial headphone study
  • Physical dome standing-wave frequency resonance modeling
Research Vector // 03

Generative GPU Shaders & Math

Real-time GLSL fragment shaders, raymarching signed distance fields (SDF), and parametric mathematical surfaces rendered in real-time WebGL.

  • Real-time 60–145 FPS browser GPU computation
  • Audio-reactive vertex displacement topologies
  • Non-Euclidean spatial interfaces & digital twins
Statement of Practice
"Immersion is not the isolation of human beings inside sealed headsets; true immersion is the collective transformation of physical space into a living, responsive architectural canvas."

At Mo360 Immersive Studio, our research is anchored in the belief that digital technology must reintegrate with communal physical architecture. While personal computing has increasingly driven audiences into isolated rectangular rectangles or closed VR goggles, fulldome cinema and architectural spatial computing invite groups of individuals to share simultaneous sensory awe.

Through our practice in Devon and London, we bridge the mathematical precision of real-time computer graphics with the organic warmth of sound, light, and shared human presence.

Grants, Fellowships & Art Residencies

Research Proposal & Dossier

Our laboratory dossiers, technical specifications, and artistic statements of intent are structured for formal review by cultural funding bodies, university research departments, and residency selection committees.

Arts Council England British Council Innovate UK Fulldome Festival Jena SAT Montreal (Society for Arts and Technology)