The experimental research division of Mo360 Immersive Studio. Investigating collective immersive perception, hemispheric 360° fulldome projection, higher-order ambisonic acoustics, and procedural GPU shader architectures for cultural institutions and art councils.
Our R&D lab moves beyond traditional flat screen boundaries into collective, spatial, and acoustic reality.
Exploration of curved projection geometry, optical calibration, and narrative pacing within hemispheric planetariums and inflatable art pavilions (such as Devon Dome).
Higher-Order Ambisonics (HOA) sound field synthesis designed to interact physically with dome geometry, psychoacoustics, and immersive multi-channel speaker rings.
Real-time GLSL fragment shaders, raymarching signed distance fields (SDF), and parametric mathematical surfaces rendered in real-time WebGL.
"Immersion is not the isolation of human beings inside sealed headsets; true immersion is the collective transformation of physical space into a living, responsive architectural canvas."
At Mo360 Immersive Studio, our research is anchored in the belief that digital technology must reintegrate with communal physical architecture. While personal computing has increasingly driven audiences into isolated rectangular rectangles or closed VR goggles, fulldome cinema and architectural spatial computing invite groups of individuals to share simultaneous sensory awe.
Through our practice in Devon and London, we bridge the mathematical precision of real-time computer graphics with the organic warmth of sound, light, and shared human presence.
Our laboratory dossiers, technical specifications, and artistic statements of intent are structured for formal review by cultural funding bodies, university research departments, and residency selection committees.